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Abdulrazaq Alhendi 3613f3386c feat(linux): add Linux platform layer with SDL
Introduce a complete Linux platform layer using SDL for window creation, input handling, audio, and rendering. Implement build system updates, input recording/playback, platform abstraction, and support for game hot-reloading.
2026-05-05 15:22:30 +03:00
.cargo chore: add Cargo configuration for static CRT on Windows 2025-10-04 23:03:45 +03:00
game feat(game): implement basic player movement and tilemap rendering 2026-04-28 22:02:24 +03:00
hm chore: prepare platform layer abstraction 2026-04-22 12:59:39 +03:00
hmc feat(linux): add Linux platform layer with SDL 2026-05-05 15:22:30 +03:00
interface feat(game): implement basic player movement and tilemap rendering 2026-04-28 22:02:24 +03:00
linux_platform feat(linux): implement Linux platform layer with windowing and rendering 2026-04-28 14:22:33 +03:00
win32_platform feat(game): implement basic player movement and tilemap rendering 2026-04-28 22:02:24 +03:00
.gitignore refactor: split project into workspace and modularize crates for platform architecture 2026-03-31 12:42:54 +03:00
Cargo.lock feat(linux): implement Linux platform layer with windowing and rendering 2026-04-28 14:22:33 +03:00
Cargo.toml chore: prepare platform layer abstraction 2026-04-22 12:59:39 +03:00
clippy.toml chore: prepare platform layer abstraction 2026-04-22 12:59:39 +03:00
todo.md feat(win32): allocate a buffer with DirectSound for audio playback 2025-05-22 23:54:39 +03:00